![]() At higher levels you're awarded more weapons, including a crossbow, and you also open up the next mission. These types of things are important if you want to get gold medals on each hunt, since the higher you score the more points you receive, which is added to an experience meter to level you up. They also highlight tracks and signs of animals, branches that cause noise if walked over, and show hiding spots around where the animals are located that offer up percentage bonuses. Wilde's hunter senses can be tapped into at any time without restriction, which highlight waypoints to the next animal on your list. Yet even with such enclosed spaces, there's an easier method for tracking animals. The occasional animal track or tuft of fur lodged in a tree can be picked up as well, but in general, since the maps really aren't that large, walking or sprinting around until you see the spooked animal icon pop up on your user interface will get the job done. During the later stages things do open up a little bit, but you'll never spend too much time trying to locate your prey. ![]() ![]() Though the maps are built with high rock and invisible walls set a decent distance apart, they're still essentially corridors that funnel you from one grazing area to the next. Each mission progresses in a linear fashion. Remember, this game is not trying to be realistic. If you're thinking that sounds a little bit like overkill. 44 Magnum pistol with a scope, and a shotgun (surprisingly without a scope). You don't have animal calls or many other hunting tools aside from an impressive loadout of weaponry, which includes a rifle with a scope, a bigger rifle with a scope, a. ![]() The process of tracking down European Hare, Fallow Deer, Red Stags, Indian Water Buffalo, Snow Sheep, and many other types of wildlife is fairly straightforward. ![]()
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