![]() ![]() ![]() ![]() The last major feature coming to BattleTech with the Urban Warfare expansion is a new encounter type, Attack, and Defend. The expansion includes new Flashpoints, which are multi-mission mini-stories that you can trigger when you reach certain points in the campaign. There also will be three new enemy vehicles, the Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. The Javelin is a scout ‘Mech meant primarily for reconnaissance, but also capable as a quick-strike ambusher. The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Of course, there's a counter, so you'll need to watch out for mechs equipped with probes. The return of the ECM tech once lost but recently rediscovered, which will make you and nearby friendlies invisible, at least to enemy targeting systems. Be careful tho there are explosives scattered around. Even tho the buildings offer plenty of places to hide you can destroy them to prevent the enemy from using them. Massive Skyscrapers, a network of streets that create long, straight lines of sight, the Inner Sphere awaits for you. Up until now, lance battles have mostly taken place in the wilderness, with the occasional outpost, but with Urban Warfare you will romp city streets and rooftops surrounded by destructible buildings. The Urban Warfare expansion for BattleTech uses the old FASA BattleTech lore to add game mechanics to the way the game is played. ![]()
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